CRICCLASH
Unofficial fan draft game

About CricClash

CricClash is a free browser game about selection, not stick-flicking. You draft an XI under real batting-slot, keeper, and bowling-attack constraints, then a simulation plays the match from those ratings, the venue, and a shared seed. There is no timing minigame for the cover drive. The argument after a game is supposed to be about the side you built, not about whether you tapped at the right millisecond.

The live product is ODI and IPL T20. You can take on the computer (Expert vs AI), invite a friend with a five-letter room code (Versus), draft after choosing Chepauk, Wankhede, or Uppal (Elite Pitch), bid a simulated purse into a 15-player squad and play a best-of-three (Auction Trilogy), or switch to franchise T20 with a four-overseas cap (IPL). Draft legality, ratings, and difficulty knobs are documented on How to Play. What each mode is for is on Modes. Ground-by-ground IPL drafting and the grading methodology are on Guides. Dated product changes are on What's New.

Why it exists

Most cricket games on a phone put you in the batter’s crease and ask for timing, swipe, or a button mash. That can be fun, and it is a different hobby. CricClash started from the other half of watching cricket: arguing about XIs. Who opens. Whether the fifth bowler is actually a bowler. Whether you burn the overseas cap on a finisher and then cannot pick the seamer. Those decisions are usually locked behind a commentary box or a fantasy-points sheet. Here they are the whole game.

The catalog is season-specific on purpose. A name is not a sticker; it is a year. Drafting Kohli from one IPL season is not automatically drafting the same BAT and POW as another year. Easy mode shows the numbers so you can learn the scale. Hard hides them so the wheel is a memory test. Neither setting is meant to replace knowing the cricket; they are two ways to sit with the same catalog.

Multiplayer rooms exist because a draft against a friend is a different sport from a draft against a greedy algorithm. The room server owns the squad roll, the turn clock, and every pick. That is not a flourish — it is so neither phone can invent a finished XI. Auction Trilogy stretches the same idea across a purse and three pitches so a single lucky snake pick does not decide the night.

Simulation, not arcade

Arcade cricket usually maps your thumbs onto shot selection. CricClash maps a legal XI onto a ball-by-ball engine. BAT, POW, and BWL shift probabilities. Pitch and phase (powerplay, middle, death) shift them again. A random seed then draws the balls. Two identical XIs can still post different totals; that is variance around the ratings, not a hidden second draft. In Versus both innings share one server seed, so you are not comparing two private rolls.

What you do not do: time a pull shot, move a fielder with a joystick, or spend currency on a loot box. Auction rupees are simulated inside the room. There are no deposits, no cash prizes, and no sportsbook. The game is unofficial and fan-made; it is not affiliated with a cricket board or a franchise.

If you want the mechanical checklist — slot ranges, the 5 / 4+1 / 3+2 bowling rule, IPL overseas, Casual vs Ruthless — that copy lives on How to Play so this page does not repeat it. Common “is this random / is there an app” questions live on the FAQ.

Contact

Questions, support, or press: cricclashhelp@gmail.com

← Back to the game

How to Play · Modes · Guides · What's New · FAQ · Privacy Policy · Terms of Service

created by @sridhareguram