These pages document how CricClash actually behaves: the sixteen IPL grounds in the T20 venue system, the season-contextual BAT / POW / BWL grades on the forty-team catalog, what Casual / Balanced / Ruthless change (and what they do not), how Auction Trilogy’s simulated purse works across a best-of-three, and an all-time XI built only from cards that exist in the dataset. They sit beside the mechanical checklist on How to Play and the mode picker on Modes.
Nothing here is a rewrite of the match engine. If a par range or a grade is quoted, it is the value the game already uses.
Chinnaswamy through Guwahati: what each archetype does to a match, and how that should change the names you take. Includes Lucknow (Ekana), Mohali, Holkar, Brabourne, Green Park, and Barsapara.
Why Kohli’s 973-run 2016 grades at the batting ceiling while a 480-run season does not, and which real IPL years sit on the power and bowling anchors.
What the AI actually changes when you move the knob: shortlist greed, constraint-safe lookahead on Ruthless, and how it compares the two XIs before electing.
Purse management, filling fifteen names without going bankrupt, picking a legal XI for Chepauk / Wankhede / Uppal, and the mistakes that forfeit a series before a ball.
A legal CricClash IPL eleven using peak graded seasons that are actually in the file — including the four-overseas cap and slot ranges the draft enforces.
Product questions live on the FAQ. Why the game exists is on About. Dated product changes are on What's New.
← Back to the game
Guides ·
IPL venues ·
Ratings ·
Difficulty ·
Auction Trilogy ·
Best IPL XIs ·
What's New
How to Play ·
Modes ·
FAQ ·
About ·
Terms ·
Privacy