IPL matches in CricClash are not played on a generic deck. Each room is assigned one of sixteen stadiums. The engine then applies that ground’s archetype across the powerplay, the middle, and the death: how helpful pace is, how helpful spin is, how freely batters score against each, a first-innings par window, and whether dew is strong enough to tilt a chase. This page walks every playable ground in that pool. The one-line archetype and the par range under each heading are copied from the game’s T20 pitch table — they are not invented colour for this article.
Neutral exists in the same table as a calibration deck with no venue tilt. It is never auto-assigned to a live IPL match, so it is omitted here. Elite Pitch, by contrast, is still the ODI trio of Chepauk, Wankhede, and Uppal; this guide is the IPL T20 list. Draft legality itself — slots, keeper, bowling attack, four overseas — is unchanged from How to Play. What changes is which skills the surface rewards.
A practical reading of any card below: par in the 210s is a batting day — spend overseas caps on POW and death hitting, and do not assume a “good” attack will look good on the scorecard. Par in the 160s is a bowling day — BAT that occupies the crease beats a highlight-reel hitter who cannot play spin or extra bounce. Dew-leaning grounds (the copy will say so) make chasing the higher-percentage election more often than defending. Low-dew, defend-favoured grounds flip that.
Chinnaswamy is the small-ground, high-carry archetype. Both pace and spin are taxed, and batters are boosted against both through the death. The par window sits in the 210s. Draft POW into the top and middle, not only a finisher at seven, and treat “good economy” as a relative idea: even a strong BWL card will leak here. Dew is present but not the story; the boundaries are. If you win the toss, batting first is a reasonable way to post a total the chase has to beat on the same tiny ground, but do not under-pick hitting either way.
Wankhede is two matches glued together. Pace is genuinely useful with the new ball; that edge fades, and the surface flattens. Dew is among the strongest in the pool, which is why the archetype is written as a chase. Load a new-ball seamer you trust in the powerplay, then POW for the second innings under lights. A spin-only attack that looked clever at Chepauk will not get the same middle-overs choke here. If you elect to bowl, you are playing the venue’s stated tilt — just make sure the XI can still defend 200 if the toss goes the other way. See also how BWL is graded: a high bowling card that is tagged pace is the Wankhede pick, not a part-time offspinner with a middling number.
Chepauk is the slowest, lowest scoring of the original IPL trio, and the middle overs are where spin is allowed to strangle. Par lives in the 160s–180s. Dew is weak, and the archetype explicitly favours defending. Draft genuine spin BWL — not a batter who bowls a couple of overs — and BAT that can occupy the crease against it. POW still matters at the death, but a Chinnaswamy-shaped top three will get bogged down here. If you have a choice after the toss, batting first is the venue-aligned election. Elite Pitch uses this same Chepauk identity in ODI form; the T20 card is the one IPL rooms draw.
Eden is a batting ground that does not go full Chinnaswamy. Pace is mildly useful early; spin is mildly useful in the middle; batters score freely enough that par sits around 190–205. Dew is high, so the chase edge is real. Draft a balanced attack rather than all seam or all spin, and keep POW in the middle order for the second innings. This is a good default venue in your head: if you build an XI that only works on Eden, it will still be playable on Hyderabad or Jaipur, and it will be too light on spin for Chepauk and too light on hitting for Holkar.
Ahmedabad starts true for pace, then the deck slows and spin becomes the more useful craft, especially later. Par is a mid-190s window. The draft implication is a split attack: a new-ball seamer who can use the early bounce, plus a spinner who is still a threat when the ball is older. Batters who only mash length on flat decks will age poorly through an innings here. Dew is moderate — present, not Wankhede. Do not empty the overseas cap on four hitters and hope the Indian spinners on the wheel save you in the second half.
Delhi is a batting ground that eases for the bowlers only as the ball ages, not as a spin-choke. Par 190–210. Pace is slightly down across the innings; batters are up, more so against pace than spin. Draft POW and BAT into the first six, keep at least one spinner for the older ball, and do not expect Green Park figures from a seamer. Dew is middling. If the toss invites a chase, the surface will not punish you the way Chepauk or Ekana would.
Uppal is the even track in both IPL and Elite Pitch. The ball comes on; par is a mid-to-high 180s into the 200s; neither craft owns the game. Draft the best available BAT and a mixed attack. This is the venue where “just pick the highest-rated legal name” from Ruthless logic is least likely to be wrong, because the surface is not asking you to specialise. Dew is modest. If you are learning the catalog, an Uppal-shaped XI is a fair template — then add spin for Chepauk and POW for Chinnaswamy / Holkar rather than rebuilding from zero.
Jaipur plays true, with bounce that helps stroke-makers more than it helps bowlers. Par 190–210. Pace is slightly down; batters are up against both, a little more against pace. Dew is on the low side of the batting venues, so this is not a dew-chase specialist like Wankhede or Eden. Draft BAT that uses the bounce — top-order cards with real grades, not only death POW — and accept that seamers will work harder than at Green Park. A high-BAT opener plus a high-POW middle is the Jaipur shape.
Mullanpur is the new-Chandigarh deck: carry, true for seam early, then it plays more normally. Par 185–205. Pace is useful in the powerplay; batters catch up later. Draft a new-ball seamer you would also take to Wankhede or Mohali, and do not treat it as a spin-choke. Dew is modest. If the wheel offers a genuine pacer and a similar-grade spinner, the pacer is the Mullanpur pick.
Lucknow (Ekana) sits in the same par band as Chepauk, 165–185, with a slower two-paced identity rather than a pure spin choke. Spin is still clearly useful in the middle; batters are down against both crafts. Dew is low. Draft BAT over highlight POW, keep spin in the attack, and treat a 170 first innings as a contest, not a failure. Chasing is not the venue’s gift. If you built a Holkar XI and this ground comes up, you will feel over-hit and under-spun.
Altitude carry, bat-friendly, par 195–215. Both bowling crafts are down; batters are up. Dew is low, so this is not a lights-chase ground — it is simply a good batting day in the hills. Draft POW and BAT the way you would for Jaipur, perhaps a shade more aggressively. Bowlers need quality, not just the venue. A death option with a real BWL grade still matters because totals will be high enough that the last four overs decide games.
Brabourne is the other Mumbai ground, and it is not Wankhede. The archetype is a true, hard, high-bounce stroke-play deck with little lateral movement. Par 200–220. Pace is mildly useful with the new ball, then eases; batters score through the innings. Dew is modest. Draft stroke-makers who use bounce (the same BAT/POW mix as Jaipur, with a higher par) and do not come here with a swing-bowling plan. If you already understand Wankhede’s dew chase, mentally separate the two Mumbai cards — one is seam-then-dew, this one is a batting deck.
Holkar is the highest par in the pool, 215–240, on a dead-flat track that offers almost nothing to bowlers of either type. Draft the heaviest POW you can still fit under the overseas cap and still field a legal attack. Economy is relative: a “great” BWL card is still going for runs. Death hitting is not optional. Dew is modest; you do not need a chase story to explain 220. If you win the toss, either election is a shootout — the XI that cannot clear the rope will lose. This is the opposite of Green Park; an XI that can play both is rare, which is why venue variety in IPL Versus actually changes the draft.
Green Park is the lowest par, 155–175, and the only ground whose archetype is pace-friendly all innings with scoring suppressed throughout. Dew is the weakest in the pool. Draft specialist pace BWL — not bits-and-pieces seam — and BAT that can survive extra bounce rather than only slog. Spin is not useless, but it is not Chepauk; pace is the point. A Chinnaswamy XI will look foolish here. Defending a modest total is in play. If the wheel shows a high-BWL pacer and a similar-grade spinner, take the pacer.
Mohali is pace and bounce without being a swing paradise. Extra pace cuts both ways: seamers are useful, and batters who can use the bounce still score (par 190–210). Draft genuine pace, not medium cutters, and top-order BAT that plays the rising ball. Spin is slightly down. Dew is modest. Think Mullanpur with more batting in the par, or Wankhede without the same dew-chase headline. A mixed attack still works; an all-spin attack is the miss.
Guwahati (Barsapara) is the humid early-seam ground. Pace is at its most helpful in the powerplay, then that edge fades and the death eases. Par 170–190 — below the batting paradises, above Green Park. Batters are clearly down against pace early. Draft a new-ball pair you trust for six overs, then POW for the end of the innings when the ball stops doing as much. Dew is moderate. If you bury your only seamer at eleven and open the bowling with part-timers, you have thrown away the one phase this venue advertises.
You usually see the ground before you finish the XI. Spend the first few picks on the skill the archetype names (spin at Chepauk / Ekana, pace at Green Park / Barsapara / Mullanpur / Mohali, POW at Chinnaswamy / Holkar / Dharamsala / Brabourne), then fill the legal attack and the keeper. The four-overseas cap is the trap on batting days: four imported hitters and no imported seamer is how you watch 230 with a medium-pace Indian fifth bowler. On bowling days the trap is the reverse — four overseas bowlers and a brittle Indian top order.
Ratings on the card are still season grades, not venue grades. A BWL 90 seamer is a BWL 90 seamer at Chepauk; the pitch then modifies how much that bowling matters. That split is why this guide exists separately from ratings. For how the computer values the same names, see difficulty. Auction Trilogy does not use this sixteen-ground pool — it is still Chepauk, Wankhede, and Uppal in a best-of-three, covered in the Auction Trilogy guide.
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