Auction Trilogy is the only CricClash mode that is not a snake draft into an XI. Two captains start with a simulated purse of ₹100 Cr and bid on a shared player list until each has fifteen names. Lots are tiered Elite / Good / Decent / Weak from the same BAT, POW, and BWL numbers the rest of the game uses. Each lot is on the clock for fifteen seconds. There is no real currency, deposit, or prize — the rupees exist only inside the room. After the auction you still have to pick a legal eleven from those fifteen for every match. The series is best-of-three across Chepauk, Wankhede, and Uppal. Venue order is chosen after the toss.
That last sentence is the mode. You are not buying an XI for a mystery deck. You are buying a squad that has to survive a spinner’s ground, a pace-and-dew ground, and a balanced ground. The sixteen-ground IPL pool is not used here. Elite Pitch’s three ODI venues are. If you empty the purse on Chinnaswamy-shaped hitters, Chepauk will be the match you cannot win. If you only buy Chepauk spin, Wankhede’s new ball and dew chase will be the match you cannot win.
Fifteen names, not eleven. The extra four are cover: a second keeper if the first is injured in your head, a fifth bowling option, a specialist for the ground you fear, a batter who only plays one of the three surfaces well. You still need, in the match XI, a keeper, legal batting slots, and a legal bowling attack (five specialists, or four plus an all-rounder, or three plus two all-rounders). The auction will not stop you buying fifteen bats. The XI checker will stop you playing them. Build the fifteen as if you must field a legal side on all three pitches, because you must.
Lots are unique by display name. The same legend across eras appears once; the room keeps the stronger card. You will not buy 2016 Kohli and 2016 Warner’s teammate-Kohli as two people. Read the season on the lot. Tiers come from ratings: specialist bowlers are bucketed on BWL, batters on batting impact, all-rounders on the better of the two. Elite lots open more expensive than Weak lots. Bidding wars on Elite names are how captains go bankrupt with thirteen players — more on that below.
The pool is assembled to include keepers, pace, and spin, not fifteen random stars. That does not mean the board will hand you a second keeper at Weak. If the first keeper goes long, you may need to bid earlier than feels elegant. A squad of fourteen smashers and no gloves is not a clever underpay; it is a forfeit waiting for the XI screen.
You have ₹100 Cr and fifteen slots. Weak lots still cost something. If you cannot afford the remaining minimum fills, the room treats you as bankrupt and the auction can end in a forfeit — for example a captain at ₹0 with two slots open. Never go to zero until the fifteenth name is in. A useful mental split is to reserve a floor for the last four or five squad slots before you enter an Elite bidding war. Stars are not worth a series loss before match one.
Raise in the increments the lot allows; do not ego-bid a name you cannot slot. If two Elite openers are on the board and you already have a BAT 90 opener, the second is often worse value than a Good seamer you still lack. The tier name is a quality hint, not a requirement that Elite fill your XI. Plenty of Decent all-rounders close a bowling-attack gap that a second Elite batter cannot.
Leave overseas thinking for IPL. Auction Trilogy is the international ODI catalog and the three Elite Pitch grounds; it does not use the four-overseas cap. What it does use is slot ranges. An Elite seamer who only bats 10–11 cannot open for you at Chepauk no matter how much you paid. Check the range on the lot the way you would in a snake draft.
You pick venues after the toss, not before the auction. That means the purse has to buy a squad that can be rearranged. A typical healthy fifteen has: two keepers or one keeper plus a batting extra who does not break the gloves rule if you must reshuffle (you still need a keeper in every XI — two gloves is the safe version); at least five genuine bowling options including both spin and pace; and enough BAT/POW to post a total at Wankhede and Uppal without being unable to occupy the crease at Chepauk.
Chepauk is slow, low, spin, defend-favoured. Wankhede is new-ball pace then flatten, dew chase. Uppal is the even track. Those identities are the same ones in the venue guide’s Chepauk / Wankhede / Hyderabad cards, used here as the entire map. Sequence matters. If you are 1–0 up, you can afford to pick the ground that suits the opponent’s hole. If you are 0–1 down, pick the ground that suits your leftover specialists. Do not “just get the series on” at Uppal if your only remaining bowling is spin and Chepauk is still available — unless their batting is also a Chepauk disaster.
Each match still uses one shared seed and the ordinary ODI engine. You pick eleven from fifteen every time. Sitting a seamer at Chepauk to make room for a spinner is allowed and often correct. Sitting your only keeper to squeeze a hitter is not.
Spending to zero on three Elite names and then failing to complete fifteen. That is a forfeit, not a moral victory. Buying seven batters who all occupy slots 1–5 and then discovering nobody is legal at 8–11. Ignoring spin because the first two lots were pacers — Chepauk is still in the set. Ignoring pace because you “won Chepauk in your head” — Wankhede is still in the set. Forgetting that lots last fifteen seconds and letting a needed keeper go while you type. Bidding a name you cannot slot, then bidding again to save face. Building one frozen XI in a notepad and refusing to change it when the next ground is a different archetype.
Treating Auction rupees as real money is the other mistake, and it is a product one: they are not. There are no deposits and no prizes. The mode is a longer Versus. If you want a single snake draft instead, that is ordinary Versus or Elite Pitch on Modes. If you want franchise T20 and sixteen grounds, that is IPL, not this. Ratings that feed the Elite/Good buckets are explained in ratings. If you are practising election logic against a computer, that is difficulty in AI Match, which this mode does not use.
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